It's my own fault for thinking Warren Spector's new multiplayer stealth game adding singleplayer would make it the Thief successor I was hoping for

3 hours ago 3

Rommie Analytics

My first few hours in Thick as Thieves were a good time. It's a first-person stealth game with lean buttons and maps that look like they were hand-drawn by someone named "Fingers" who sold them to you from out of his overcoat. The setting mixes technology and magic, reinforced by guards with Scottish accents muttering about whether a given light is electric or fey. The map of Elway Manor's basement has a whole area that's just labeled with a question mark.

I clambered onto rooftops and through vents in the traditional style, being impressed that guards noticed when I snuffed out candles or left doors open. The first impression it gave was very much of an old school stealth game with a handful of new ideas—like ghost guards who glide through walls and into the sky on their patrol paths so you're never quite sure if you're safe. Helpfully, they still cough like living guards to let you know they're nearby.

Ignoring the friends list in your thieves den (used for starting co-op games) made Thick as Thieves almost feel like the new Thief game I wanted it to be. Hell, the electrogram you get contracts through is even set to 0451, the door code to get into Looking Glass Studios that became ...

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