One of the many tough aspects of creating things for public consumption—whether the great works of art of old or videogame news articles (which are the great works of art of the 21st century)—is dealing with public feedback.
So I feel some sympathy for the Subnautica 2 dev (spotted by GamesRadar) who's rankled a few fans by telling them that, if violent gameplay is what they're after, they'd be better off playing something else.
In response to a player on Discord lamenting the fact they can't kill anything in Subnautica 2, level designer Artyom O'Rielly was pretty blunt: "We aren't a killing game. Go play Sons of the Forest or something if you want to kill." I'm gonna go ahead and guess that O'Rielly wasn't intending to tell players to go do one, but that's kinda how it came across, and the comment attracted more than a few ...


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