GameCentral speaks with the creative director behind the original Assassin’s Creed about the origins of 1666: Amsterdam, using generative AI, and the decision to do early access.
Patrice Désilets is best known for being the creative director on the first two Assassin’s Creed titles and Prince Of Persia: The Sands Of Time, but for his latest game, he’s debuting an IP he’s been trying to get off the ground for 16 years.
1666: Amsterdam began life at THQ Montreal in 2010,...


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