2 hours with Lego Batman: Legacy of the Dark Knight was an uncomplicated burst of joy

2 hours ago 1

Rommie Analytics

I strolled into a late April event for Lego Batman: Legacy of the Dark Knight in a funk. Traffic was horrendous on the morning journey into Los Angeles, sleep was crap the night before, and topping off my car cost $45. Were this a hands-on with any other Batman game, the brooding might've helped me get into the mind of the caped crusader.

But as I should've guessed from developer Traveller's Tales' modern Lego run, Legacy of the Dark Knight is just too darn delightful to sustain a stormy mood. It took all of five minutes for the brick-based brawler to put a smile on my face, and it didn't go away for two hours of play.

I'm a fan of this new era of TT Lego games. They're not pumping them out as quickly as they used to—the last one, The Skywalker Saga, released four years ago—but that's because each is deeper, grander, and fundamentally fun enough to appeal to anyone, not just the kiddos. Gone is the old fixed camera, now replaced with a full 3D sandbox. Gone is the "mash square" combat, enhanced now by slightly more cerebral dodge and counter buttons. And in the case of Legacy of the Dark Knight, gone are the dozens upon dozens of unlockable characters—in their place a lean cast of si...

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