In a new video on his YouTube channel, Obsidian studio design director and Fallout: New Vegas lead Josh Sawyer described the company's largely vibes-based approach to which quests make it to its RPGs' signature "where are they now" ending slide shows. Along the way, he dove into the decisionmaking around a fairly minor New Vegas quest that got the treatment.
"When deciding what does or doesn't get an ending slide," asked a viewer named Lorena, "Is that up to the individual writer/designer working on the related questline, or is it more the creative director assigning what's important enough to get an ending slide?" According to Sawyer, "it's mostly arbitrary," with a given game's director making the call. In his experience, designers would hardly ever "lobby for their quest to be in ending slides."
"Usually, there's stuff we kind of take for granted and assume ar...


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