World of Warcraft: Forever's an interesting pitch—instead of no changes, it's an all-changes version of vanilla WoW. Updated talent trees, new quests, essentially an envisioning of the OG game where, save for the new sky elves, all of the fresh additions are horizontal. New dungeons and raids all packaged within that original level 60 cap in good ol' Azeroth.
But given Blizzard just did Season of Discovery, at least one question was brewing in my mind—would the developer add some of the wilder class designs, like healing mages and shaman tanks, as optional skill trees or playstyles?
Sadly not, says senior game designer Josh Greenfield in a recent GameSpot interview: "[Season of Discovery] ...


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