After the stratospheric success of Baldur's Gate 3, Hasbro was naturally keen for a follow-up. The only problem? Larian wasn't interested in doing Baldur's Gate 4. And it turns out the second person Hasbro asked didn't want the job either.
Larian famously decided to move on from Baldur's Gate and get back to working on properties it owned. This wasn't a decision made in haste, either. When the call was made, it was still committed to supporting BG3—netting players DLC-sized updates doled out for free—and it had even started work on Baldur's Gate 4.
Swen Vincke told me that he was "vulnerable" after the launch of BG3, and in that state agreed to make a sequel. "You tend to be prone to do the obvious thing, which was really just make an add-on, or a standalone add-on, or start working on a sequel, because it's the easiest route to take."
Larian even had a partially-playable b...


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