Black Flag Resynced has finally launched, and with it, a reprisal of the eternal debate surrounding the different stripes of Assassin's Creed combat. As Morgan notes in our review, Resynced ultimately "loses more than it gains" thanks to its wide-ranging changes masquerading as quality of life, and I'm inclined to agree.
For me, the most glaring offender here are the fights. Now don't get me wrong, Black Flag's combat was a bit of a joke, an almost cinematic experience of watching an endless array of beautifully brutal finisher animations play out before your eyes, as Edward terminated his fifth ship crew that day. It was cakewalk combat, and it's even easier to see that if you return to Black Flag after playing Resynced.
The counter window is absurdly long and you only have to kill one enemy to chain finisher everyone else around you. But what Black Flag did have was choice. You could whip out your hidden blades and decimate enemies in a more low pr...


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