Capcom has been on an historic run over the last few years, delivering hit after hit during a period when many other publishers are struggling to keep their heads above water. This year alone, Capcom has released Resident Evil: Requiem, Pragmata, and Onimusha: Way of the Sword, all of which landed to both critical acclaim and commercial success.
So now is obviously the perfect time to wade into the not-at-all controversial topic of AI-powered game development.
Yesterday, Capcom held its own tech conference titled "Capcom Open Conference RE: 2026" during which programmer Satoshi Ishida gave a talk detailing the company's future plans for its proprietary RE: Engine—which powers all the publisher's modern games. During this talk, Ishida revealed Capcom's intentions to gradually transform RE Engine into an "AI-generation game engine."
Now, it's important to stress here that what Capcom appears to mean here is an engine for the AI generation, rather than a generative AI engine. As reported by Read Entire Article


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