Civilization 7 has been profitable despite design missteps

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Rommie Analytics

Firaxis was brave with Civilization 7, altering the basic structure of the decades-old grand strategy series in ways that were bound to be controversial. I liked some things about Civ 7's new "Ages" system, which requires players to swap to a new civilization twice over the course of a campaign, but it hasn't been especially popular: Over a year after launch, Civ 7 is less played on Steam than either Civ 5 or Civ 6.

Despite that, Take-Two CEO Strauss Zelnick said in a recent interview with Stephen Totilo at Game File that Civilization 7 is "a profitable enterprise."

The executive admitted, however, that things could have gone better. With each new Civ game, Firaxis aims to "push the envelope" enough to justify a new purchase, Zelnick said, but the trick is doing so without alienating fans of the series, and in this instance, they "got it wrong."

It's no huge surprise to hear that mea culpa from Zelnick ...

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