Crimson Desert might have an enemy density problem, fans worry as they approach endgame

1 week ago 6

Rommie Analytics

Something that struck me surprisingly early on into my Crimson Desert review playthrough is how long I could go without running into any enemies. Bandits sparsely scattered around, one or two bears lurking in the shadows ready to rip me to shreds, and later some shielded soldiers who seem to at least roam in larger numbers.

The real meat of baddies lurk in outposts and camps, just waiting for me to swoop in and liberate them. Putting them back in the hands of the good-mannered people of Pywel. Making the land a safer place and all that. Except, well… it doesn't seem to make for a very good videogame experience. At least for the endgame, anyway.

As some fans who are fast approaching that finishing line are starting to discover, all of the peace and tranquility is coming at a price—a dried-up pool of baddies to fight, increasingly long stretches without any combat encounters, and an ever-shrinking number of ways to complete combat challenges or grab Abyss Artifacts to spend in the skill tree.

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