Since the advent of generative AI and contemporary chatbots, there's been endless debate about the ethics of using them in gamedev. But how does AI measure up through a purely pragmatic, business-minded lens? According to a blog from Game Oracle written by market data analyst Ross Burton, stigma around the technology can ward off prospective players.
Game Oracle's methodology involved taking a sample of 9,879 games released between Jan. and Oct. 2025, "filtering out spam and purely commercial releases," as well as free-to-play games (granted, this could exclude some relatively popular free-to-play games and those which have been accused of using undisclosed AI art, like FragPunk, which is both). Of the sampled games, 17.9% disclosed AI use.
Taken as a whole, AI use was correlated with slightly less enthusiastic reception: games without AI had slightly more reviews, fewer of them had no reviews at all, and "when focusing on games that received at least 100 reviews," the median rating was...


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