Deadlock still technically isn't out yet—which means that Valve's gonna experiment. As was the case with last Friday's patch, that made a sweeping list of changes to the urn, one of the objectives on the game's map that helps encourage players to actually batch up for teamfights.
Previously, the urn spawned on one side of the map and had a drop-off point at the other—the carrier's movement was slowed considerably, and when they dropped it off, the opposing team could shoot the soul orbs that flooded out of it to recoup some of their losses.
Per that patch, though, a huge list of things changed—the new urn required players to melee it to pick it up. The new urn went into a depositing phase (shorter if you're behind, longer if you aren't) where the opposing team could melee it to change it to reward their team instead. And crucially, the new urn was always deposited at the midlane.
This had, uh, some consequences. I myself played a few games over the weekend just to see how it ...


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