Nobody is particularly surprised anymore when the newest hero or class added to a game ends up being its strongest by far. You can't really be the new flavor of the month without some extra sauce. But sometimes developers don't get the balance right and the new toy gets left on the shelf for other, more exciting options.
This is basically what happened when warlocks debuted in Diablo 4 alongside the release of its Lord of Hatred expansion earlier this year. Despite being a marquee feature of the expansion, warlocks were criminally underpowered compared to the rest of the roster. Other classes–with their newly juiced up skill trees—could smash their way through the game while warlocks were left to limp along in their wake.
Normally, I wouldn't care that much if one class couldn't compete with another in a largely singleplayer game, but warlocks also suffered f...


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