Despite its surprise announcement at BlizzCon earlier this month, Diablo 5 is a whole three years away. Blizzard's brief teaser trailer had zero gameplay in it, which means the action RPG sequel is still mostly a mystery.
But director Joe Shely helped paint a picture of what the real thing might look like during a recent group interview with PC Gamer.
One of the somewhat controversial aspects of the last couple Diablo games is how they handle monster difficulty. In Diablo 2, each area has a level range that determines how tough enemies will be compared to your character. Diablo 3 and Diablo 4 ditched this approach for a system that has monsters scale in difficulty as your character levels up.
In a genre all about the power fantasy of slowly becoming a demon-slaying god, this didn't go over so well with the many players who want those moments where your character feels considerably more powerful than their foes. While this still happens in the newer games, the gap between the strength of your character and the monsters is much smaller until you're decked out in high-level gear.
Level scaling seems ...


English (US)