Computex has not even really started yet and already I've seen the two most exciting gaming developments I'll see this week. One is the new Nvidia RTX Spark Arm-based hardware, and the other is Intel's G3 family of handheld processors. It's a game-changing bit of hardware that is delivering on the twin pillars of gaming performance and far longer battery life than we've seen in a handheld PC up to now.
And all with an x86 CPU at its heart.
But as Intel's Tom Petersen tells me in downtown Taipei this morning, "you need frame gen to get a good experience" on handheld gaming PCs. But the added latency that's inevitable with frame generation is still the thing that's pushing people away from enabling and embracing the feature. Personally, I will happily enable frame gen in games where I'm not going to notice a...


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