After Friday's trailer for Gen Atlas, the new game from acclaimed Ico and Shadow of the Colossus director Fumito Ueda, I saw two strains of reactions. Mostly there was gushing praise and excitement for a new Ueda game a decade after The Last Guardian.
There was also: "That framerate tho."
I wasn't shocked at the reaction. In 2006, Shadow of the Colossus pushed the PlayStation 2 to its limits, often running at below 30 frames per second to deliver on the scale of enormous colossi and the physics that made the whole world feel tangible. To this day, people use a specific workaround to be able to play 2016's The Last Guardian at 60 fps on a PlayStation 5, rather than a not-so-stable 30 fps on the PlayStation 4 where it launched. So when a few scenes in the trailer for the still-in-development Gen Atlas seemed to be a bit choppy, of course people immediately glommed onto them. <...


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