I've seen more of Gen Atlas, the new game from Ico and Shadow of the Colossus creator Fumito Ueda, than was on display in Friday's trailer. But not much more. In a meeting with Gen Atlas's developers and publisher Epic Games on Sunday, I saw just another minute or so of the game's so-far silent protagonist wandering the desert; more colossal robots; a bit more shooting; and a lot more sand.
It was tantalizing, but the kind of footage that simply created more questions than it did provide answers. But the real purpose of the meeting was speaking with Ueda about the development of his studio's new game—the first in a decade, and the first he's ever released on PC.
Epic's publishing team introduced it as a "whole new sci-fi adventure that has all the hallmarks of a classic Ueda experience," so that's where I started.
What, for you, defines a 'classic Fumito Ueda experience?' When you think about the experience you want to deliver to players, what is that, in Gen Atlas?


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