Going from skull-cracker to safecracker in Dishonored 2

2 weeks ago 13

Rommie Analytics

From the archives: This feature was originally published in PC Gamer #302 (UK, March 2017). You can still subscribe to PC Gamer to get new issues of the magazine (in print!) every month.

My playthrough of the first game was more disaster than Dishonored. At the time, I didn’t quite grasp that slitting every throat I met in those early Dunwall levels would send me spiraling toward the dreaded High Chaos ending, never to return.

As the hours rolled on and the increasing swell of rats began to gnaw on Corvo’s bootstraps, I thought that maybe, just maybe, I might be able to redress the balance by going full stealth, stifling the screams of my foes without shuffling them off their mortal coil.

Alas, Arkane’s Chaos system was more severe than I’d anticipated. The rats continued to scoff their way through the mounds of decaying flesh strewn about the city, and poor Emily might as well have been crowned Queen of the Dunwall rodents by the end, her citizens having long since been digested in a million tiny rat stomachs.

No wonder Corvo felt so sluggish...

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