Silent Hill: Townfall is the next window into Konami's long-standing psychological horror series. But like Silent Hill f, Townfall seeks to do something slightly different, stepping towards full survival horror instead.
The devs over at Screen Burn have been drip-feeding us more information as we draw closer to its release date, and this time lead game designer Graeme McKellan and QA lead Linda Stenback have given us a little insight into Townfall's combat and stealth.
"We want stealth and combat to be in our game on equal footing," McKellan explains in a video shared to social media. "Sometimes parts of the game will certainly push you forwards one form of dealing with enemy encounters."
— Behind-the-scenes: Stealth and Combat —Hear from the SILENT HILL: Townfall developers about their approach to stealth and combat. Both are key par...


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