GTA 6's map is almost as big as Rockstar's last 3 games combined, contains 'an order of magnitude more interiors'

4 hours ago 4

Rommie Analytics

I knew Grand Theft Auto 6's map was going to be big, but I hadn't expected Rockstar to proclaim that it is, in fact, almost as big as the maps from its last three games combined. An absolute whopper of a feature in the latest Edge magazine revealed a little bit about the sheer scale of Leonida, and hoo-boy, is it a big one.

Vice City and its surrounding areas are said to be almost as big as Grand Theft Auto 4, Grand Theft Auto 5, and Red Dead Redemption 2 combined. Which, considering the size of the latter two, is saying something.

But as we all know, quantity does not necessarily mean quality, and boasts about the size of a videogame world are sometimes followed by empty, unexciting expanses. Rockstar seems keen to express that GTA 6's map is not just sprawling, but also dense.

Co-studio head Aaron Garbut told Edge that Grand Theft Auto 6 contains "an order of magnitude more interiors" than the developer's previous games, for a start. That's something I'm pretty excited about personally, as someone who delights in interior design and absolutely hates running head-first into fake doors like Wile E. Coy...

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