Grand Theft Auto 6's NPCs are so incredibly complicated, it briefly sent the studio into a bit of a "horrifying" spin, requiring an entire team of writers and producers to be assembled just to handle the workload. This has since been doubly confirmed by the studio in a recent mega-preview from our friends at Edge:
"This same philosophy governs the streets," the preview reads, "Rather than relying chiefly on procedural systems to assemble interchangeable crowds, Rockstar established an entire Los Angeles-based team of writers, directors and producers devoted to making Leonida's NPCs more individually realised."
According to the feature, that meant creating an absurd number of animations: "The studio art-directed every [NPC], creating around 600,000 animations."
What's more, "these pedestrians are assigned personality traits that help determine how they respond: temperament, aggression, where they are, what they have seen, and how the player has...


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