Guild Wars' devs tried to escape the MMO branding in 2005, citing all the things that would become genre staples 20 years later

1 month ago 12

Rommie Analytics

Guild Wars 3's on the horizon—and as part of that release, developer ArenaNet got a little nostalgic in a news post last week. It shared a healthy handful of details on its incoming MMO, including an aim to fix something that shook PCG's own Lauren Morton off the second game.

It also shared an interesting tidbit about the first Guild Wars game. Namely—try as they might, ArenaNet couldn't shake off the MMO tag: "Guild Wars Reforged is, at its core, a game about a small team: a player and their assembled team of henchmen or hero NPCs or other players they want to bring along with them, overcoming challenges in a predominantly instanced game.

"Unless you invited them along, you never saw other players except in the game's social hubs. When we released the original Guild Wars, we branded the game as a CORPG (cooperative online RPG); however, the branding never s...

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