A reader explains how he and his daughter made their own retro platformer together, and why it has no adverts or in-app purchases.
I played Flimbo’s Quest on the Commodore 64 as a kid, and I played it to death. The bright, chunky graphics, the music, the letters you had to collect to spell a secret word before the timer ran out. More than 30 years later it’s still the game I think of when someone says ‘retro’.
I’m not a game developer by trade. I make adverts and websites for local businesses on the Isle of Ma...


English (US)