There comes a time in every gacha game where, for whatever reason, the developer decides adding a rhythm game is a good idea. It's not.
Welcome to Critical Hit (formerly known as Soundtrack Sunday), where I celebrate and lament all things videogame music, audio design, and the ways our favourite games make our ears tingle.
They're often introduced as part of limited-time events, which means there's about as much effort put into them as a rhythm game only intended to exist for six or so days deserves. They're clunky, barely responsive, badly charted. The idea of what a rhythm game might be, rather than an earnest attempt at making something good.
I recently bore witness to the Wuthering Waves rhythm minigame—a sickening cacophony of terrible, barely-readable charts with low-quality note designs, which made it all the more upsetting that they'd actually included three Muse Dash tracks. And don't even get me started on whatever...


English (US)