Like all of Capcom's modern action games, Pragmata is a highly polished experience befitting the legendary developer's reputation: There are hours of motion-captured performances to enjoy, detailed ray (even path) traced environments to admire, and enormous things to blow up in a variety of spectacular ways. There's also a generous selection of post-credits modes to play and extras to unlock—exactly the sort of thing anyone would hope to find in a shiny new game that clocks in around a dozen hours.
But there's a "secret" side to Capcom games that often goes underappreciated, one that I've been powerless to resist since the original Resident Evil: Speedrunning.
When I'm speedrunning a Capcom game I politely put all of that business about plot and lore-soaked emails to the side and treat a new release like one of their old arcade hits, something to replay and practice until I can tear through it at the speed of light. While there may not be a formal 'time attack' mode to select in Pragmata, this is more than some self-imposed entertainment for nerds. The games themselves quietly support this behaviour, so long as you know what to look out for.
The clear time listed on a ...


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