id Software provides proof of life, says it 'still has the crew we need to build the games and tech we're known for' after massive layoffs

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Rommie Analytics

Microsoft's cuts across Xbox studios, totaling 3,200 by later this year, included a massive reduction at id Software. The team lost 136 people (over half of the studio) just a day before its Doom: The Dark Ages expansion released, a bloodletting that had remaining and newly laid-off employees seriously concerned about the studio's capacity to make games and update its proprietary engine, idTech, going forward.

"Nothing says business success like nuking a team into the dirt and relegating them to support studio size while also throwing out massive technological achievements," one impacted worker said.

Today, the official id Software X account made a statement aimed at assuaging these worries.

"While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for. The team today is about the same size we were when making DOOM (2016). We have always had a flat studio w...

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