In 1997, Warren Spector told us the upcoming PC classic Deus Ex was inspired by Final Fantasy, Miyamoto, and 'the console guys'

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Last year for Christmas, a good friend got me the best gift of all: Love The Orange Box the 1997 PC Gamer US "Holiday Extravaganza" issue, 456 pages of news, reviews, interviews, and, crucially, retro full page ads from the late '90s golden age of PC gaming.

Rogue One screenwriter Gary Whitta was still editor-in-chief, and the issue even has his 94% review of the classic Star Wars game Dark Forces 2: Jedi Knight. If I have a favorite part, though, it has to be the interview on page 66 with legendary game designer Warren Spector about his move to John Romero's Ion Storm from Looking Glass Studios, a move that would precipitate one of the all-time greats: Deus Ex.

"A first-person roleplaying game," Spector said of the project. "First-person perspective is where it's at. I'm not much interested in doing anything else. Once you've got a 3D world, you might as well let the player put the camera anywhere he wants.

"I don't want to do hardcore, [Ultima] Underworld-style branching conversation stuff. I'm kind of taking my lead from Miyamoto and the console guys the...

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