Indiana Jones and The Great Circle offered such a great depiction of everyone's favourite Nazi thumping archaeologist that it's hard to imagine developer MachineGames building that game any differently. Yet according to design director Jens Andersson, getting the Indy feel of The Great Circle right represented a significant challenge for the Swedish studio.
One of the hardest problems MachineGames struggled with was the presence of guns in the game, specifically how to stop players from just blasting through armies of Nazis without making guns less fun to use. Speaking to FRVR, Andersson explained that having satisfying firearms in The Great Circle was "non-negotiable" as "we have a lot of people at Machine[Games] that love guns".
Since MachineGames wanted The Great Circle to be true to Spielberg's films, they needed guns to be a part of Indy's toolset and not the default response to every...


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