The Xbox reset is afoot, and while there aren't strictly speaking any studio closures yet, with multiple developers in the process of moving elsewhere, the shockwaves from its impact are still being felt across Xbox's continually-shrinking staff. All in the service of a mathematically improbable 1 billion daily player count, or something. It's hard to keep track.
Anyway, given Blizzard was namedropped in the announcement post as a target that'd be experiencing "reductions" and "shifting investment", one might wonder if the developer—which Microsoft acquired for an eyewatering $68.7 billion—was ...


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