Over dinner at a gaming convention around 2010, board game designer James Ernest turned to his friend Eric Harshbarger and asked a question: Could you design a set of dice so that each player in a group — whether two people or any number — could grab one, roll and have a perfectly equal shot at going first? The rule is simple: Roll your dice, and whoever lands the highest number goes first. The hard part is making that outcome truly fair for every player, no matter how many are at the table.
There could be no ties and no rerolls.
Harshbarger, a mathematician at Auburn University in Alabama, didn't have an answer that night. But the question stuck. Over the next 15 years, he and a loose network of collaborators casually worked to crack what became known as the "go first dice" problem.
Now, they finally have the answer: a set of five 60-sided dice, collectively engraved with every number between 1 and 300, with no repeats. To mark the achievement, Harshbarger built five giant, wooden replicas of these hexecontahedrons (60-sided 3...


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