Mirror's Edge review (2009)

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Mirror's Edge review - PC Gamer issue #197 (UK, February 2009)

By Graham Smith

The early levels of Mirror's Edge are the ones that best communicate the joys of the game, because they're the ones that best deliver the free-running dream.

That is: you, in an urban environment, gracefully inventing your own path from point Here to point Over There. You hop over fences, slide under pipes, run along walls, rebound off buildings and vault from ledges—all of it ideally without breaking stride and all of it from a first-person perspective. It's smooth, fast, exhilarating, and its creators do it wrong, all wrong.

The main character is Faith, a Runner. Runners are acrobatic postmen, travelling via rooftops to illegally deliver messages the sender doesn't want intercepted by the spying government regime.

Faith's sister is on the other side, a police officer who's framed for murder. That prompts Faith to investigate. Cue lots of running.

While that's all fine, the real star is the unnamed city in which all this takes ...

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