Mistfall Hunter is a promising, if curious little creature of a game—with a playable demo for Steam's Next Fest available now, it seems to market itself as an extraction soulslike. Well, the Steam page says it's a "dark fantasy extraction ARPG," but it's clearly trying to capture soulslike vibes. There's a shrine maiden equivalent, combat is deliberate and positioning-based, its inspirations are on the sleeve, the forearm, and right up to the elbow.
So colour me surprised when I get stuck into a match and I'm having flashbacks to 2018—in practice, Mistfall Hunter plays a lot more like a slower-paced version of the God of War (the 2018 reboot) than something like Elden Ring Nightreign. Movement is slow and methodical, your camera's over-the-shoulder, and environments are a claustrophobic series of rooms and corridors.
I don't hate it, though! I especially don't hate the fact there's no lock-on system, because the intent of developer Bellring Games becomes pretty clear: Mistfall Hunter is a game about positioning. Most of my att...


English (US)