It's hard to make a new MMO nowadays—sure, if you've got over two decades of expansions to back you up, you can keep your players entertained by using every bit of the buffalo. But if you don't have that? Good luck.
MMO design veteran Jack Emmert, who recently returned to Cryptic Studios and has worked on multiple games including City of Heroes, Neverwinter, Champions Online, and Star Trek: Online, says hounding after scope is part of the problem in an interview with GamesIndustry.biz.
But there's also an issue with developers not using what's already there to its fullest potential: "It's not that I need a gajillion number of dungeons. What I need is to make sure the progression is worth it.
"In fact, I enjoy doing things a gajillion number of...


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