Morbid Metal is a deeply satisfying hack 'n' slash with some subpar roguelike elements, but hey, that's what early access is for

1 day ago 7

Rommie Analytics

Morbid Metal released into early access last week, and I finally got the chance to sit down and play it—and while developer Screen Juice's new roguelike needs some proper work on its secondary elements, the good news is that the bones are good. Really good, in fact.

Given their repetitive nature, the most important thing about a roguelike is how it feels to play. No-one's gonna try and achieve mastery when basic combat feels like pulling teeth: Luckily, Morbid Metal's already slick as oil, and I'm certainly not surprised it hooked fellow PCG writer Elie Gould when they played it at Gamescom last year.

Its potent character action fundamentals are underpinned by its "shapeshift" system. Basically, you've got three characters that you can shapeshift between at the press of a button—and given each character has two abilities (and an ultimate) which have their own respective cooldowns, you'll be hotswapping a lot just to make use of your attacks.

In terms of your defensive options, you can dodge, and that's ...

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