A thing that often happens in this line of work is: a developer or PR person enthusiastically trying to convince you that a not-especially-interesting game is actually incredibly innovative and exciting. The Gamescom demo for Nekome: Nazi Hunter is the first time I have been in the reverse position: I thought the game was interesting, well-timed, and politically bold—the studio was keen to convince me it wasn't.
The demo of Nekome I played goes hard. The Nazi haut-monde—an identikit line-up of chisel-jawed pigs—has gathered for a sumptuous dinner, and to chortle with one another about European death camps and the inevitable victory of the Aryan race over its lessers. Only one figure stands out: the meek waiter, with dark hair and skin, who caps off the boss Nazi's opening speech by revealing a severed Wehrmacht head beneath a silver cloche.
Under your control, he proceeds to stab every unarmed Nazi in the room to death.
The devs at ProbablyMonsters told me afterwards that they were not "political" and that Nekome was not making a political statement. Well, they had me fooled.
But let's get mechanical. I suspect a lot of people will, justifiably, find the deficie...


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