Like many others that have come before it, One Move Away derives its satisfaction from handing a bunch of stuff to players and asking them to neatly solve it. And in the same way that Unpacking uses this as a storytelling medium, One Move Away utilises each of its scenarios to tell the story of our nameless protagonist.
It all starts back in 1973, when the tutorial takes place. At that time you're just playing as a baby, who's passing the time by carefully and methodically stacking blocks and neatly sorting them into containers, you know, regular baby things.

It's here that you're ...


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