Back in 2018, Blizzard revealed something very funny about its iconic mech hero D.Va: Everything about her is a mess under the hood.
Game director Aaron Keller likened the way D.Va is programmed to a "plate of spaghetti," when speaking to Kotaku at the time. When she ditches her mech, she's actually transitioning into a separate hero as far as the game understands it, and this led to lots of weird problems and even weirder bugs.
That won't be a problem with D.mon, the newest mech hero to join Overwatch, lead hero producer Kenny Hudson explained in a recent group interview with PC Gamer. D.mon is "actually one entity," he said, even though she can be separated from her mech just like D.Va.
"Took a little bit of work, definitely doubled the animations and stuff like that," he added. "But overall, [it] makes the experience of making D.Mon a lot easier and fixing D.Mon and providing assets for D.Mon down the road a lot easier for the rest of the team."
That's good news...


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