The studios behind Peak, Aggro Crab and Landfall Games, originally threw the game together at a breakneck pace during a 4-week game jam. In a recent interview at GDC, Aggro Crab studio head Nick Kamant told PC Gamer editor Ted Litchfield it didn't just help them switch gears to smaller projects—it also helped them realize co-op was "very much our thing now."
"We worked on this game with another dev studio, which is pretty uncommon, right," said Kaman. "This is way more in their wheelhouse. They made a game the previous year called Content Warning that also did super well, and was kind of one of the first friendslops out there."
When the two teams decided to collaborate on a follow-up, Aggro Crab did ...


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