In a PlayStation State of Play video today, Phantom Blade Zero developer S-Game has finally shown off glimpses of a game world it's largely kept secret up to this point, with eight individual maps that "seamlessly connect into a single world."
In my demos of the game over the last year and a half, S-Game has stressed that the areas I got to play and the bosses I fought were all optional diversions from the main story—impressive, considering their scope. This State of Play has finally pulled back the curtain on some of the game's primary characters and locations and shown in more concrete terms what distinguishes Phantom Blade Zero from linear action games and open world ones.
"Your journey takes you to intricate but surreal landscapes," explains S-Game founder Soulframe Liang. "Villages, valleys, lakes, and shadowed territories, including a valley overrun by ruthless bandits, an abandoned warehouse filled with hanging puppets where a dark ritual seems to be taking place, a steam-powered iron tower built for some kind of dark experiment, and a vast lake, which Soul must navigate aboard a peculiar high-speed vessel."


English (US)