Baldur's Gate 3 might be the greatest D&D videogame out there, but Planescape: Torment—with its potent mix of exceptional writing and fever-dream setting—is a close second. And we almost got a sequel, Planescape: Unraveled, but nobody had the courage to fund it.
Unsurprisingly, Beamdog—which has become something of a custodian for BioWare and Black Isle's classic RPGs—was involved. Beamdog boss Trent Oster, along with former BioWare scribe David Gaider, pitched his vision of a sequel to Wizards of the Coast, and initially it went well.
"We actually had some great meetings with their creative team," Oster tells us. "We were down talking with Chris Perkins and Mike Mearls about it, and they were really into what we were doing. We were talking about how we could tie it in with a source book and everything. It was an exciting concept."
Despite the concept being well received, says Oster, Wizards wanted someone else to foot the bill and take on all of the risk.
"When we pitched it to Wizards, they were like, 'We don't hav...


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