You can play Doom on a vape, a printer, an oscilloscope, a pregnancy test, an ATM, and inside Doom itself, but can you play it on a Commodore 64? The old 8-bit powerhouse was discontinued just a year after Doom's 1993 release, and while it was capable of small miracles for its time, it was not a natural home for first-person shooters.
Engineer and programmer Steve McCrea has worked on several Metroid games and Resident Evil 4's VR port, but his current project is inarguably more important: he's building Doom for Commodore 64.
It's a far from straightforward port, and it's technically not 3D. According to McCrea posting on X, it's based on code for The Keep, a first-person dungeon crawler he created for the Commodore VIC-20. The VIC-20 is an ancestor to the Commodore 64 with inferior specs, though it only released a year before the Commodore 64's 1982 launch. McCrea writes that his C64 Doom is "using ray casting in a tile grid".
But unlike The Keep, which was more similar to something like Wolfenstei...


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