After years of development, a shaky launch, and layoffs a mere three weeks later, the inevitable came for Riot's tag fighter 2XKO in August: shutdown of future development after this year, and refunds for everyone who had made in-game purchases up to that point.
In its announcement post, Riot admitted that it was unable to find the momentum to keep 2XKO sustainable, a sentiment that co-founder Marc Merrill echoed during a panel at PAX West this weekend. When asked about mistakes the developer has made over the years—while tangentially mentioning the tag fighter—Merill responded: "Well first of all, I wouldn't characterise 2XKO as a mistake."


English (US)