"We will introduce an additional difficulty level [to The Blood of Dawnwalker], but an easier one, because many people are asking for a more easy difficulty.
The Story mode which we have right now will be a different difficulty—we will call it Demanding or something like this—and we will add a new Story mode which will be even easier for people who don't want to experience the combat, they just want to learn the story and go through the game without this gameplay challenge." (via Eurogamer)
Wait, does that mean a combat skip option is coming?
I spent around 50 hours playing The Blood of Dawnwalker for my review. I played on the default "Fair" difficulty and didn't find it very challenging: as far as modern blockbuster RPGs go it's pretty easy-going (and I speak as someone who is not an apex gamer. Metal Gear Solid 4 is currently kicking my ass. How did I cope with this in 2008?).
So Rebel Wolves' new "even easier" difficulty is an interesting proposition. Based on Tomaszkiewicz's quote it sou...


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