Slay the Spire 2 devs weren't going to make a sequel, but then the publisher handling the first game's ports shut down and things got 'very murky'

1 week ago 5

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Slay the Spire 2 has been one of those roguelike time vampires in recent weeks, for me—in between my usual binges of larger games, I tend to vanish into this genre for a bleary-eyed 80 hours because I can simply rinse and repeat, rather than having to worry about long-term narratives or complicated RPG systems.

Anyway, in my—oh my god, that can't be right. 118?—hours with Slay the Spire 2, I've come to feel like it's justified itself as a sequel. There's a lot of the same stuff going on, but there's also enough of a balance shift (and the inclusion of two new characters and co-op) to leave me satisfied.

But that wasn't originally the plan for MegaCrit. In Edge issue 423 (thanks, GamesRadar+), Mega Crit co-founder Casey Yano says that "In a Reddit comment a long time ago, I was like 'we're not going to mak...

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