World of Warcraft's developers are making some subtle shifts in dungeons and raids to help players with its more-difficult content, in the hopes that a variety of knock-on effects result, including increased participation in the game overall and a better balance of tanks, healers and damage dealers.
In the case of WoW's timed-dungeon Mythic Plus mode, it was a matter of making it just a bit easier to get to the mythic-level rewards of the weekly vault, says Paul Kubit, associate game director in charge of the Midnight expansion. The team tested it out in the first season of Mythic Plus, which just wrapped up.
Reducing Mythic Plus difficulty to entice support players
Players are often less-willing to queue for dungeons as tanks or healers because the level of responsibility is much higher—taking the big hits, keeping the group alive, directing where the party should go—and other players can be swift to judge when things go wrong.
Hopefully the reduced difficulty for the weekly "vault filler" keys, where players are typically looking to complete the minimum level of Mythic Plus dungeons that will get them the maximum level of gear available, helps with those stressors, Ku...


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