Don't call Galactic Racer "Podracer" in front of its developers—they'll politely point out that their new game is about multiple types of racing in the Star Wars universe, and it is not a sequel to 1999's Episode 1 Racer, despite featuring podracing's most iconic characters and courses. At first this feels like splitting hairs to mollify the strict branding watchdogs of the Walt Disney Corporation, but play a few minutes of the new racer and the distinction starts to make more sense.
Galactic Racer's campaign mode has more in common with Slay the Spire than it does the last major Star Wars racing game—but instead of slinging cards, you're strapping yourself to a rocket going 300 miles per hour.
"We have been making racing games for a long time," Fuse Games creative director Kieran Crimmins said in an interview with PC Gamer at Summer Game Fest. "One of the things we always wanted to bring to racing games in general is a bit more consequence. Your decisions matter, your build matters, the way you play matters, the style you choose matters. I'm not knocking other racing games, there are fantastic racers that are more in that chill space, quite zen. But we wanted something that...


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