You'd think it would be fairly easy to make a BioShock game: After all, "there's always a lighthouse," as the man once said. Yet it's proven remarkably challenging: After three acclaimed games in relatively quick succession—BioShock in 2007, BioShock 2 in 2010, and BioShock Infinite in 2013—there's been nothing. Efforts have been made: Hangar 13 was reportedly in the early stages of work on a new game in the series in 2018, which even then seemed like an unusually long wait after Infinite. But it fizzled.
In a new interview with Stephen Totilo's Game File, Strauss Zelnick, CEO of BioShock publisher Take-Two Interactive, said he's not, strictly speaking, "surprised" that it's taking so long to get a new BioShock game out the door. But he sure is disa...


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