There are big-budget blockbusters, and then there's GTA 6. If you want any sense of just how big this thing is, look no further than a recent interview Rockstar North co-head Aaron Garbut gave The New York Times (via Techradar). In it, he said the studio dedicated an entire new team solely to making NPCs.
"We art-directed each individual one of them," Garbut said in the interview. "Every room in the game, somebody thought about this … Who's sitting where, what they're drinking, the marks that are left on the table. The pictures on the wall will have the people that are in that room, with their tattoos on their arms and their family behind them.
"That whole thing has been made, and built, and photographed, and placed in this random room in a random building in a huge city, in a world." He revealed that GTA 6 has over 600,000 animations—do...


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