There were a lot of great changes enacted in Overwatch's rework: dropping the '2', a new UI, and a revamp to how content is released. But my favourite change had to be the recentering of Overwatch's story when it comes to content updates.
Over the years, at least since Doomfist was introduced, Overwatch slowed down on making major strides with its story, other than adding new heroes. This happened for many reasons, but I always thought that Team 4 was in a pretty difficult position when it came to Overwatch and Talon duking it out. This is mainly because, in order to have meaningful progression, some characters may have to suffer. How do you go about killing off a playable character when the story and game are so inextricably linked together? Beats me.


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